Model

Factions Should Be More Than Lore

In Goalforger, factions are active campaign forces. They exert pressure, pursue goals, and create consequences whether or not players look directly at them.

Goals

Relationships

Pressure and consequence

What matters in play

Goals

What the faction wants in the near and long term.

Relationships

Allies, rivals, dependencies, and grudges.

Influence

Where it can apply social, economic, or military force.

Pressure

What it does when threatened or delayed.

Consequences

What changes in the world after its moves.

Interaction with goals and NPC motives

Player goals attract faction attention. NPC motives determine how that pressure reaches the table. A loyal captain can become an informant, obstruction, or reluctant ally depending on faction incentives.

Related reading

Continue with Goal-Driven Campaigns to connect faction behavior to player priorities.